![]() PWings work via the GameData system, so drop the ProceduralDynamics folder in there. ![]() Resaved PNGs so the DDS converter can read them. Fixed some NREs for debris (thanks to taniwha). Change R key to B (per abrr2000) since KSP 0.90 uses R in the editor already. Added compatibility for KSP 0.90 (thanks to taniwha, MattHP85, ckfinite). NathanKell update! Added compatibility with latest FAR Taverius update! Added SP+ wing (thanks Porkjet) Fixed tons of bugs, added an option to revert to relative thickness scaling among other things also NEAR support, check bitbucket for a full changelog. ![]() Added basic cost support, change it by adjusting "costDensity", default is 2000. Also, added another wing type that's kind of WIP. Changed internal math from floats to doubles to keep up with Ferrams changes to FAR, didn't fix any of the bugs you expected me to. Might have fixed something else too that I don't remember. Fixed name conflict,Added allmoving controlsurface, changed to nonrelative thickness scaling, changing thickness now autoupdates. Added 2 controlsurfaces and one 1 new wing part, Added WIP thickness scaling. Added adapter thing, updated references, might have fixed the CoL indicator some people were having with vanilla ksp. Unborking of the attach override logic. Mirrored parts now automatically get updated When a section is attached to another it snaps into place on its parent part to allow for "seamless" joints, this doesn't affect rotation so you can use WASDQE to angle stuff like normal.Īutosnapping can be disabled by holding down the right mousebutton as the part is attached. Once a wing-section is placed mouse movement + the following commands changes the shape of the wing. PLEASE SEE NEW THREAD HERE for current version. The procedural dynamics procedural wing (pWing for short) is a wing piece that the user can procedurally manipulate, the wing automatically generates colliders and set its.
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